DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS
Resumo
Resenha do Livro "Digital Games In Language Learning and Teaching", editado por Hayo Reinders (2012).
Downloads
Não há dados estatísticos.
Referências
Chik, A. (2011). Learner autonomy development through digital gameplay. Journal of Digital Culture & Education, 3(1), 30–45.
Gee, J. P., & Hayes, E. R. (2011). Language and learning in the digital age. London, UK: Routledge.
Prensky, M. (2001) Digital game-based learning. New York: McGraw-Hill.
Squire, K. (2006) From Content to Context: Videogames as Designed Experience. Educational Researcher, 35(8), 19-29. Sage Publications.
Sykes, J. M., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Boston, MA: Pearson.
Gee, J. P., & Hayes, E. R. (2011). Language and learning in the digital age. London, UK: Routledge.
Prensky, M. (2001) Digital game-based learning. New York: McGraw-Hill.
Squire, K. (2006) From Content to Context: Videogames as Designed Experience. Educational Researcher, 35(8), 19-29. Sage Publications.
Sykes, J. M., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Boston, MA: Pearson.
Downloads
Publicado
2016-06-30
Como Citar
LORENSET, C. C. .; TUMOLO, C. H. S. . DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS. COLINEARES, Mossoró, Brasil, v. 3, n. 1, p. 127–134, 2016. Disponível em: https://periodicos.apps.uern.br/index.php/RCOL/article/view/122. Acesso em: 23 nov. 2024.
Edição
Seção
Resenha
Licença
Copyright (c) 2016 Caroline Chioquetta Lorenset, Celso Henrique Soufen Tumolo
Este trabalho está licenciado sob uma licença Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.