DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS

Auteurs

  • Caroline Chioquetta Lorenset
  • Celso Henrique Soufen Tumolo

Résumé

Resenha do Livro "Digital Games In Language Learning and Teaching", editado por Hayo Reinders (2012).

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Bibliographies de l'auteur

Caroline Chioquetta Lorenset

Doutoranda em Letras pela Universidade Federal de Santa Catarina (UFSC). Mestra em Letras pela UFSC. Graduada em Letras pela UFSC.

Celso Henrique Soufen Tumolo

Pós-Doutor pela University of Houston. Doutor em Letras pela Universidade Federal de Santa Catarina (UFSC). Professor Titular da UFSC.

Références

Chik, A. (2011). Learner autonomy development through digital gameplay. Journal of Digital Culture & Education, 3(1), 30–45.
Gee, J. P., & Hayes, E. R. (2011). Language and learning in the digital age. London, UK: Routledge.
Prensky, M. (2001) Digital game-based learning. New York: McGraw-Hill.
Squire, K. (2006) From Content to Context: Videogames as Designed Experience. Educational Researcher, 35(8), 19-29. Sage Publications.
Sykes, J. M., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Boston, MA: Pearson.

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Publiée

2016-06-30

Comment citer

LORENSET, C. C. .; TUMOLO, C. H. S. . DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS. COLINEARES, Mossoró, Brasil, v. 3, n. 1, p. 127–134, 2016. Disponível em: https://periodicos.apps.uern.br/index.php/RCOL/article/view/122. Acesso em: 6 nov. 2024.