DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS
Résumé
Resenha do Livro "Digital Games In Language Learning and Teaching", editado por Hayo Reinders (2012).
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Références
Chik, A. (2011). Learner autonomy development through digital gameplay. Journal of Digital Culture & Education, 3(1), 30–45.
Gee, J. P., & Hayes, E. R. (2011). Language and learning in the digital age. London, UK: Routledge.
Prensky, M. (2001) Digital game-based learning. New York: McGraw-Hill.
Squire, K. (2006) From Content to Context: Videogames as Designed Experience. Educational Researcher, 35(8), 19-29. Sage Publications.
Sykes, J. M., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Boston, MA: Pearson.
Gee, J. P., & Hayes, E. R. (2011). Language and learning in the digital age. London, UK: Routledge.
Prensky, M. (2001) Digital game-based learning. New York: McGraw-Hill.
Squire, K. (2006) From Content to Context: Videogames as Designed Experience. Educational Researcher, 35(8), 19-29. Sage Publications.
Sykes, J. M., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Boston, MA: Pearson.
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Publiée
2016-06-30
Comment citer
LORENSET, C. C. .; TUMOLO, C. H. S. . DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS. COLINEARES, Mossoró, Brasil, v. 3, n. 1, p. 127–134, 2016. Disponível em: https://periodicos.apps.uern.br/index.php/RCOL/article/view/122. Acesso em: 6 nov. 2024.
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(c) Tous droits réservés Caroline Chioquetta Lorenset, Celso Henrique Soufen Tumolo 2016
Ce travail est disponible sous licence Creative Commons Attribution - Pas d’Utilisation Commerciale - Partage dans les Mêmes Conditions 4.0 International.