DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS

Autores/as

  • Caroline Chioquetta Lorenset
  • Celso Henrique Soufen Tumolo

Resumen

Resenha do Livro "Digital Games In Language Learning and Teaching", editado por Hayo Reinders (2012).

Descargas

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Biografía del autor/a

Caroline Chioquetta Lorenset

Doutoranda em Letras pela Universidade Federal de Santa Catarina (UFSC). Mestra em Letras pela UFSC. Graduada em Letras pela UFSC.

Celso Henrique Soufen Tumolo

Pós-Doutor pela University of Houston. Doutor em Letras pela Universidade Federal de Santa Catarina (UFSC). Professor Titular da UFSC.

Citas

Chik, A. (2011). Learner autonomy development through digital gameplay. Journal of Digital Culture & Education, 3(1), 30–45.
Gee, J. P., & Hayes, E. R. (2011). Language and learning in the digital age. London, UK: Routledge.
Prensky, M. (2001) Digital game-based learning. New York: McGraw-Hill.
Squire, K. (2006) From Content to Context: Videogames as Designed Experience. Educational Researcher, 35(8), 19-29. Sage Publications.
Sykes, J. M., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Boston, MA: Pearson.

Publicado

2016-06-30

Cómo citar

LORENSET, C. C. .; TUMOLO, C. H. S. . DIGITAL GAMES IN LANGUAGE LEARNING AND TEACHING DE HAYO REINDERS. COLINEARES, Mossoró, Brasil, v. 3, n. 1, p. 127–134, 2016. Disponível em: https://periodicos.apps.uern.br/index.php/RCOL/article/view/122. Acesso em: 24 nov. 2024.